In last week’s post on gender-locking, I brought up the miniscule character traits of the Vindictus classes. The game’s story could only have improved if the classes were given the same depth and personality as the NPCs. It could have surpassed so many MMOs if it had gone this route, and could have turned their sexual character, Vella, into something more meaningful.
Vella, the sixth Vindictus character, was released a little over a month ago in North America and Australia. And when she was, there was a lot more skin on people’s screens than usual.
More so than any other female class in the game, Vella wears revealing armor that shows plenty of cleavage and thigh. This doesn’t come as a surprise to many gamers. Most MMOs showcase female characters this way, with their armor becoming more revealing as they level up, to the point where they’re wearing a metal bikini that somehow works better than chainmail.
So what’s my point?
My point goes back to the fact that Vindictus characters have slight hints at personality. When compared to the Evie character, Vella is far more open sexually. You can tell by her belly dance, her armor, her seductive smile when waving, and the rest of her animations. Evie, on the other hand, is bubblier and more sexually reserved – provided her player lets her put on pants.
So why is there a difference between the two? What’s the story? At the moment, there is none. Vella is simply a fan-service character, showing off her body more than either Evie or Fiona. But what if she wasn’t? What if she actually had a story to her?
If Vindictus had fleshed-out character stories, Vella could have been a meaningful character, rather than a piece of eye candy. The game could have told a story about how she grew up, what the culture of her home country was like, what her past relationships were, how she views sexuality.
She’d still be eye candy, no question, but I’ll take purposeful eye candy over blatant pandering any day.